Ever since this project began in April of 2014, I have been fortunate enough to be contacted by hundreds of people who want to assist with Yandere Simulator's development. I am extremely grateful that so many people have generously offered to lend me their time!
If you would like to volunteer for Yandere Simulator, please read the information below before applying.
If the subject of your e-mail is vague, I won't be able to locate your e-mail when I need to. The subject of your e-mail must follow this format:
For example:
If you don't use this format for the subject of your e-mail, and one day I need to find an e-mail that you have sent me, it will be absolutely impossible for me to find your e-mail.
If you are contacting me because you would like to volunteer for the project, you must send me an example of your previous work. If you don't, then I won't be able to judge whether or not you'd be a good fit for the project.
If you'd like to contribute as a voice actor, send me a voice demo reel. If you'd like to contribute as a 3D animator, send me an animation demo reel. If you don't know what a demo reel is, please learn about them.
If you have been given a task, and I don't hear from you for longer than a week, I will presume that you have left the project, and I will assign your task to someone else.
In certain situations, I may intentionally give multiple volunteers the same task, in anticipation that one of the volunteers will fail to complete the task.
You must accept the possibility that your work may be discarded in favor of superior work.
I am constantly changing words in the game's English script. If you translate the game right now, your translation will quickly become outdated. I don't want to constantly update the game's translation, so I am not yet ready to translate the game. After the game's script is final, I will make an announcement and ask for translation assistance.
At this point in time, I am unwilling to share the game's project files with anyone. At this point in time, the only types of programming-related tasks I would like assistance with are tasks that do not involve access to the game's project files. (An example would be the creation of a particular type of shader.) It is important to mention that I can only accept assistance from a programmer who has experience working with the Unity engine.
Yes, but only if you can show me a demo reel of your previous work.
Yes, but please be able to show me a portfolio of your previous work.
Here is a Google Doc spreadsheet outlining every asset that I currently need: https://docs.google.com/spreadsheets/d/1iuIm9xpfvIfH4JyuvUFl-J4EjkvEXGKteIn17P_kTnQ
I can only provide Yandere Simulator's character rigs in Maya format. If you are a 3D animator, I can only accept your help if you use Maya.
Yes; everything written here: https://docs.google.com/spreadsheets/d/1T5KMJW-3tSwwrbxu2XeZmY3ETtfhDOHS74uZ85ML_RY
That's cool! Please visit the Contact page and contact me!